As the sole UI designer and UI engineer, I built the entire UI system from the ground up, starting with concept development and prototyping in Unity. I then moved on to final design implementation, prefab creation, and functionality integration. After designing in Figma, I recreated the UI in Unity and handled most of the functionality before passing it to an engineer for final implementation. I animated the UI using visual scripting in NodeCanvas and created visual effects using Amplify Shader Editor and custom C# shaders.
Prototyping
Shader Graph
C#