Anterris

Anterris

As the sole UI designer and UI engineer, I built the entire UI system from the ground up, starting with concept development and prototyping in Unity. I then moved on to final design implementation, prefab creation, and functionality integration. After designing in Figma, I recreated the UI in Unity and handled most of the functionality before passing it to an engineer for final implementation. I animated the UI using visual scripting in NodeCanvas and created visual effects using Amplify Shader Editor and custom C# shaders.

Prototyping

Unity

Unity

VFX

VFX

Shader Graph

C#

Animation

Animation

Visual Scripting

Node Canvas

Visual Scripting

Node Canvas

Date

Date

2024-2025

2024-2025

abstract shape
abstract shape
abstract shape
random shape
random shape
random shape

CONTACT

tjtaylor.design

© 2025 - Content by TJ Taylor

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CONTACT

tjtaylor.design

© 2025 - Content by TJ Taylor

  • GET IN TOUCH

CONTACT

tjtaylor.design

© 2025 - Content by TJ Taylor